Mainpage

What's new

Downloads

History

Future Plans

Give me feedback!

Links




version 1.32

  • added Red Faction VPP support
  • added Ghost Recon and Black Thorn RSB image support
  • added support for Kyrandia I & II & III CPS images and COL palettes thanks to amazing plug-ins coded by Compuart
  • added support for Nascar Heat TRK, RES and TEX textures

version 1.31

  • added support for Rage of Mages RES
  • fixed a Terminator Rampage image offset bug and added the palette to the menu (it's needed to view the images correctly)
  • fixed some Blood RFF problems (and probably added some new ones)

version 1.3

  • added Blood RFF support
  • added Blood II REZ resource file and DTX texture support (should work with other LithTech engine games too)
  • added Terminator: Future Shock/Skynet IMG support
  • added some kind of C&C AUD support
  • added some optional registry stuff (see File->Preferences...)

version 1.22

  • added zip->pcx viewing (useful with Thief and System shock 2 CRF files)
  • added support for Warlords Battlecry XCR files
  • added support for C&C MIX files, but the support is still a bit unfinished. No problems with CPS files, but proper WSA and SHP file support is missing. Many thanks to Don Hannema for helping me out with the C&C file formats!
  • fixed a terminator texture problem: animated textures are displayed now correctly (but still some problems with some of the sprites...). Those BSA files can now be opened too.
  • added support for the old Westwood PAK format. It means support for these old games: Dune 2, Eye of the Beholder, Kyrandia 1 & 2 & 3 and Lands of Lore
  • added "save everything to this folder" -option for images and entries

version 1.2

  • added support for grayscale jpeg images
  • added full Daikatana Pack and Wall support (compressed entries can be viewed before extracting)
  • added support for Nocturne and Blair Witch 1 & 2 POD2 and RAW images. (To view the RAW images correctly you need to select xxx.act before selecting xxx.raw. For the same reason saving more than one image at a time won't work.)
  • added support for Terminator: Skynet and Future Shock textures (texture.*) (most of the images are displayed OK, but there are some special cases that I don't know how to handle yet...)
  • fixed a few bugs...

version 1.1

  • added support for SWAT3 RES files (zip->bmp viewing)
  • fixed a weird image corruption problem that occured when many PCX files were saved at the same time
  • added support for Star Trek: Elite Force and Quake III Arena PK3s (zip->jpeg viewing)
  • added support for Serious Sam test demo 1 & 2 GRO files and textures (zip->tex viewing)

version 1.0

  • added window resizing and maximizing (some of the long entry names didn't fit in the listbox with some packages)
  • added support for Heavy Metal: FAKK2 and American McGee's Alice PK3 files. GFE opens other ZIP files too, but currently only FTXs and TGAs can be previewed before extraction. These are the games I tested:
    • Vampire: The Masquerade NOBS (and TGAs inside them), previewing and saving bitmaps works
    • Quake III Arena & Star Trek: Elite Forces PK3s, many of the textures are in jpeg format, so they can't be previewed, no problems with TGAs
    • Team Arena PK3s, TGA previewing works
    • SWAT 3 Close Quarters Battle & SWAT3 Elite Edition RES files, BMP previewing doesn't work yet, sorry
    • System Shock 2 and Thief CRF files, PCXs can't be previewed yet
  • fixed a bug with FTX textures (RGB -> BGR)
  • opening PAKs is faster

version 0.9971

  • added support for Cultures LIB files
  • fixed a M8 saving bug

version 0.997

  • added full support for ROTT
  • added entry searching
  • fixed a few bugs (M8s in packs, double-saved Doom pics, ..)

version 0.996

  • added support for Half-Life sprites (SPR) and models (MDL)
  • added support for Heavy Metal: FAKK2 .ftx textures (demo) (but they need to be extracted from the zip file first)
  • added support for Delta Force Land Warrior Demo PFF
  • directory listings are sorted alphabetically
  • models and sprites inside Quake and Half-Life packs are previewed by showing the first frame picture (you still need the extract the model or sprite to see all the frames)
  • a few minor improvements

version 0.995

  • added directory browsing. Works with BMPs, TGAs, PCXs, M8s, M32s, WALs, SWLs, RSBs, BMs, MATs, ...
  • Motocross Madness 1 & 2 .dat files can be viewed, .tex files can be opened too, but the images can't be viewed... Anyone know how to read them?
  • added support for Jedi Knight CMP palettes
  • added decompression of compressed Daikatana entries
  • added compressed TGA viewing
  • added bitmap ripper, searches for .bmp files (more formats will be added later...) It works fine with Force commander .rpks (Ronin PakFiles)

version 0.99

  • added support for Rainbow Six RSB files
  • added support for 16-bit Jedi Knight BM files
  • Daikatana demo 2 packs can now be opened, but you can't view the images because most of them seem to be compressed.
  • Same thing with Outcast packs, you can see what's inside, but nothing can be done... The format of Outcast packs was cracked by Don Hannema.
  • fixed a small problem with displaying bitmaps
  • wave ripper is now much faster

version 0.98

  • added support for Half-Life WAD3 texture files
  • added support for Sin Pack files (with a little a bit of help from Don Hannema. Thanks, Don!)

version 0.97

  • added the "Wave Ripper" -option. It searches through any file you select, but doesn't work right if the files are compressed.
  • Soldier of Fortune .m32 textures can now be viewed inside pack files

version 0.96

  • added Heretic II .M8 and .M32 texture support
  • added Daikatana Wall texture support
  • added internal palettes and palette saving
  • fixed the tooltips bug

version 0.95

  • added Descent 3 HOG support
  • added "info" -dialog
  • added 32-bit .tga image viewing (Kingpin Pack files)
  • added palette viewing
  • fixed a problem with JASC palettes (hopefully)
  • a few minor improvements

version 0.94

  • added Doom sound playing and conversion to .wav
  • added toolbar and changed the look of the program
  • GFE can be now run on pre-OSR2 win9x platforms... (if you still have problems, let me know)

version 0.93

  • added multiple selection of entries
  • removed repetitive overwrite prompts and added "Yes to All" and "No to All" options
  • lots of minor improvements

version 0.92

  • added full Jedi Knight MAT support
  • added text viewing
  • added wave playing
  • added support for 256-color JASC palettes (version "0100", Paint Shop Pro 3.0)
  • added bitmap scrolling

version 0.91

  • fixed some PCX and TGA bugs (a problem with padding)
  • sorted out one very annoying memory problem
  • fixed many other minor problems
  • added "Save" option

version 0.9

  • first release
1