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version 1.32
- added Red Faction VPP support
- added Ghost Recon and Black Thorn
RSB image support
- added support for Kyrandia I
& II & III CPS images and
COL palettes thanks to amazing
plug-ins coded by Compuart
- added support for Nascar Heat
TRK, RES and TEX textures
version 1.31
- added support for Rage of Mages
RES
- fixed a Terminator Rampage image
offset bug and added the palette
to the menu (it's needed to view
the images correctly)
- fixed some Blood RFF problems
(and probably added some new
ones)
version 1.3
- added Blood RFF support
- added Blood II REZ resource file
and DTX texture support (should
work with other LithTech engine
games too)
- added Terminator: Future
Shock/Skynet IMG support
- added some kind of C&C AUD
support
- added some optional registry
stuff (see
File->Preferences...)
version 1.22
- added zip->pcx viewing (useful
with Thief and System shock 2 CRF
files)
- added support for Warlords
Battlecry XCR files
- added support for C&C MIX
files, but the support is still a
bit unfinished. No problems with
CPS files, but proper WSA and SHP
file support is missing. Many
thanks to Don Hannema for helping
me out with the C&C file
formats!
- fixed a terminator texture
problem: animated textures are
displayed now correctly (but
still some problems with some of
the sprites...). Those BSA files
can now be opened too.
- added support for the old
Westwood PAK format. It means
support for these old games: Dune
2, Eye of the Beholder, Kyrandia
1 & 2 & 3 and Lands of
Lore
- added "save everything to
this folder" -option for
images and entries
version 1.2
- added support for grayscale jpeg
images
- added full Daikatana Pack and
Wall support (compressed entries
can be viewed before extracting)
- added support for Nocturne and
Blair Witch 1 & 2 POD2 and
RAW images. (To view the RAW
images correctly you need to
select xxx.act before selecting
xxx.raw. For the same reason
saving more than one image at a
time won't work.)
- added support for Terminator:
Skynet and Future Shock textures
(texture.*) (most of the images
are displayed OK, but there are
some special cases that I don't
know how to handle yet...)
- fixed a few bugs...
version 1.1
- added support for SWAT3 RES files
(zip->bmp viewing)
- fixed a weird image corruption
problem that occured when many
PCX files were saved at the same
time
- added support for Star Trek:
Elite Force and Quake III Arena
PK3s (zip->jpeg viewing)
- added support for Serious Sam
test demo 1 & 2 GRO files and
textures (zip->tex viewing)
version 1.0
- added window resizing and
maximizing (some of the long
entry names didn't fit in the
listbox with some packages)
- added support for Heavy Metal:
FAKK2 and American McGee's Alice
PK3 files. GFE opens other ZIP
files too, but currently only
FTXs and TGAs can be previewed
before extraction. These are the
games I tested:
- Vampire: The Masquerade
NOBS (and TGAs inside
them), previewing and
saving bitmaps works
- Quake III Arena &
Star Trek: Elite Forces
PK3s, many of the
textures are in jpeg
format, so they can't be
previewed, no problems
with TGAs
- Team Arena PK3s, TGA
previewing works
- SWAT 3 Close Quarters
Battle & SWAT3 Elite
Edition RES files, BMP
previewing doesn't work
yet, sorry
- System Shock 2 and Thief
CRF files, PCXs can't be
previewed yet
- fixed a bug with FTX textures
(RGB -> BGR)
- opening PAKs is faster
version 0.9971
- added support for Cultures LIB
files
- fixed a M8 saving bug
version 0.997
- added full support for ROTT
- added entry searching
- fixed a few bugs (M8s in packs,
double-saved Doom pics, ..)
version 0.996
- added support for Half-Life
sprites (SPR) and models (MDL)
- added support for Heavy Metal:
FAKK2 .ftx textures (demo) (but
they need to be extracted from
the zip file first)
- added support for Delta Force
Land Warrior Demo PFF
- directory listings are sorted
alphabetically
- models and sprites inside Quake
and Half-Life packs are previewed
by showing the first frame
picture (you still need the
extract the model or sprite to
see all the frames)
- a few minor improvements
version 0.995
- added directory browsing. Works
with BMPs, TGAs, PCXs, M8s, M32s,
WALs, SWLs, RSBs, BMs, MATs, ...
- Motocross Madness 1 & 2 .dat
files can be viewed, .tex files
can be opened too, but the images
can't be viewed... Anyone know
how to read them?
- added support for Jedi Knight CMP
palettes
- added decompression of compressed
Daikatana entries
- added compressed TGA viewing
- added bitmap ripper, searches for
.bmp files (more formats will be
added later...) It works fine
with Force commander .rpks (Ronin
PakFiles)
version 0.99
- added support for Rainbow Six RSB
files
- added support for 16-bit Jedi
Knight BM files
- Daikatana demo 2 packs can now be
opened, but you can't view the
images because most of them seem
to be compressed.
- Same thing with Outcast packs,
you can see what's inside, but
nothing can be done... The format
of Outcast packs was cracked by
Don Hannema.
- fixed a small problem with
displaying bitmaps
- wave ripper is now much faster
version 0.98
- added support for Half-Life WAD3
texture files
- added support for Sin Pack files
(with a little a bit of help from
Don Hannema. Thanks, Don!)
version 0.97
- added the "Wave Ripper"
-option. It searches through any
file you select, but doesn't work
right if the files are
compressed.
- Soldier of Fortune .m32 textures
can now be viewed inside pack
files
version 0.96
- added Heretic II .M8 and .M32
texture support
- added Daikatana Wall texture
support
- added internal palettes and
palette saving
- fixed the tooltips bug
version 0.95
- added Descent 3 HOG support
- added "info"
-dialog
- added 32-bit .tga image viewing
(Kingpin Pack files)
- added palette
viewing
- fixed a problem with JASC
palettes (hopefully)
- a few minor improvements
version 0.94
- added Doom sound playing and
conversion to .wav
- added toolbar and changed the look of the
program
- GFE can be now run on pre-OSR2
win9x platforms... (if you still
have problems, let
me know)
version 0.93
- added multiple selection of
entries
- removed repetitive overwrite
prompts and added "Yes to
All" and "No to
All" options
- lots of minor improvements
version 0.92
- added full Jedi Knight MAT
support
- added text viewing
- added wave playing
- added support for 256-color JASC
palettes (version
"0100", Paint Shop Pro
3.0)
- added bitmap scrolling
version 0.91
- fixed some PCX and TGA bugs (a
problem with padding)
- sorted out one very annoying
memory problem
- fixed many other minor problems
- added "Save" option
version 0.9
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